package game.components;

import sheep.collision.CollisionListener;
import sheep.game.Sprite;
import sheep.graphics.Image;

/**
 * Abstract class that is the basis for the games components. Extends Sprite
 * @author Marius Haugen
 */
public abstract class Component extends Sprite implements CollisionListener{
	
	public Component (Image image){
		super(image);
	}
	
	@Override
	public void collided(Sprite a, Sprite b) {}

}
